Worldwide VR Software Revenue Share

Worldwide VR Software Revenue Share

Proof Point

Worldwide VR software revenue expected to reach $4.8 billion in 2018, with highest share from games

Worldwide VR Software Revenue Share

2018F (percentage)

Note: Others include Education (1%), Commercial (1%) and Retail (1%)

Proof Point Findings

  • VR Software Revenue – Total revenue forecasted to reach $4.8 billion by end of 2018, with highest share from games at 48% ($2.3 billion), followed by entertainment with 15% ($0.7 billion)
  • Commercial VR Growth – Commercial applications (e.g. customer engagement, marketing and sales) across industries expected to eventually outpace gaming and entertainment once content resolution increases
  • Key Growth Drivers – Include proliferation of industrial and commercial VR applications, advancing hardware and software capabilities, increasing consumer adoption, and rising preference for experience-based consumption

Accelerator

Business Model and Practices

Business Model
and Practices

Sector

Cross-sector

Source

Date Last Updated

December 3, 2017

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