Proof Point
Worldwide VR software revenue expected to reach $4.8 billion in 2018, with highest share from games
Worldwide VR Software Revenue Share
2018F (percentage)
Note: | Others include Education (1%), Commercial (1%) and Retail (1%) |
Proof Point Findings
- VR Software Revenue – Total revenue forecasted to reach $4.8 billion by end of 2018, with highest share from games at 48% ($2.3 billion), followed by entertainment with 15% ($0.7 billion)
- Commercial VR Growth – Commercial applications (e.g. customer engagement, marketing and sales) across industries expected to eventually outpace gaming and entertainment once content resolution increases
- Key Growth Drivers – Include proliferation of industrial and commercial VR applications, advancing hardware and software capabilities, increasing consumer adoption, and rising preference for experience-based consumption
Accelerator |
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Business Model and Practices Business Model |
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Sector |
Cross-sector
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Source |
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Date Last Updated |
December 3, 2017
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