Proof Point
Gaming, education, and healthcare top industries that will be heavily impacted by VR technology in next three years, according to VR Intelligence survey of VR technology and content developers
Industries that Will Be Heavily Impacted by Virtual Reality in Next Three Years
2017 (percentage of respondents)
Note: | Data based on VR Intelligence’s survey of 523 VR professionals including hardware, software and middleware creators, content developers and industry end-users |
Proof Point Findings
- Virtual Reality (VR) – Composed of devices, software and content enabling computer-generated simulations of reality
- Frontrunner Gaming – Gaming top industry to be impacted by VR technology, according to 77% of VR content creators and 74% of technology developers surveyed by VR Intelligence
- Education and Healthcare Applications – Education and healthcare other industries expected by content creators and technology developers to be heavily disrupted by VR applications
- Key Growth Drivers – Driven initially by new hardware devices introduced to consumers, increasingly shifting toward software as capabilities advance, penetration increases, costs decline, and new applications are developed
Accelerator |
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Sector |
Information Technology
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Source |
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Date Last Updated |
September 14, 2017
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