Global Games Market by Device

Global Games Market by Device

Proof Point

Newzoo estimates global games market to grow 6.2% per year from $101.1 billion in 2016 to $128.5 billion in 2020, driven by mobile consumption

Global Games Market by Device

2016 – 2020F (US$ billions and percentage share)

Proof Point Findings

  • Games Market Increase – Global games market projected to grow annually by 6.2%, from $101.1 billion in 2016 to $128.5 billion in 2020
  • Mobile Driving Growth – Mobile forecasted to drive revenue growth in games market, reaching more than $63 billion and comprising 50% share of market in 2020 from $39 billion at 39% share in 2016
  • Declining PCs and Consoles Share – PCs’ share forecasted to decline from 30% in 2016 to 22% in 2020, with consoles dropping from 32% in 2016 to 28% by 2020 despite expected increase in revenue
  • Key Growth Drivers – Include growing mobile dependence for content consumption, processing power and sensors advancements, increasing gaming demand in Asian countries, emergence of virtual reality games and e-sports, and proliferation of gaming tournaments

Accelerator

Sector

Information Technology, Media and Entertainment

Source

Date Last Updated

June 27, 2017

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